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Name's Kirk.
Captain if it helps.

I'm an ambitious creator that likes to solve practical problems and create memorable, entertaining game experiences!

Projects

Rise & Grind

Role: Project Manager

A Mobile 2D Platformer with an energizing coffee theme!

What I made: Moodboard, Feature Document, Reference Boards for Team Members.

Team Size: 4

Tools: Unity 2D, Figma, Indie Game Academy

See it on Itch!

Get it on the Apple App Store!

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RoStation

Role: Gameplay Programmer

A hyper-casual shape matching base defender for Android and Desktop

What I made: Gem Shape Designs, Laser VFX (Cut Asset)

Team Size: 5

Tools: Unity 2D, Figma, Indie Game Academy

See it on Itch!

Get it on Google Play!

Blaster Boring

See it on Itch!

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Role: Programmer, 3D Modeler, Level Designer, System Designer

A multi-level 3D Perspective Maze game!

Published by: Dr.MedicTM on Itch.io

What I made: 3D Models, Levels, Systems 

Team Size: 1 (Solo)

Tools: Unity 3D, Google Drawing, GameDev.tv

Role: Gameplay Programmer

A themed submission for Ludum Dare 47 published to itch.io!

Published by: Skiffage on Itch.io

What I made: Improvised Coin Animation, Some game levels.

Team Size: 3

Tools: Unity 2D

See it on Itch!

Captain Kirk's Log

When I was meditating on a less-than-stellar test result in my Networking and Cyber Sec college program, I asked myself "Is sitting behind a desk for 10 hours a day looking at WireShark packets what I want to be doing with myself?". I answered "No". Then I asked myself "Alright; I'm not doing that. So what will I do?". My answer was "Instead of playing games why not learn how to build them?".

That answer back in 2018 paved the way for my discovery and learning of game development. From hours of after-school personal learning, courses from the Indie Game Academy, GameDev.tv, Zenva Academy, and YouTube I went from the surface-level knowledge of games I had as a player to unlocking the "secrets", passion, and challenges of the beautiful creative endeavor that is Game Development. 

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With four built games under my belt, a collection of game projects in my cloud drives, and determination to keep on making games I'm looking forward to "living to create" and creating to make my living. Through Game Dev, my 3D Printing ventures and beyond!

My Tricks of the Trade

Unity Programming

Through my experience making the games I have and working with teams as a programmer I've learned good system design principles, the importance of consistent communication, and adaptability in the design of game systems.

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Level Design

In Blaster Boring and RoStation, my teams and I considered how our game progression through the introduction of new levels and waves would function in our games.

Asynchronous Teamwork

With the help of Discord and connections I've made in it, I've been able to effectively schedule calls, share information and provide resources to my teams even when they were in different time zones.

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